프롬프트/GPT Image 프롬프트/프롬프트 세부 정보이미지 프롬프트16비트 RPG 전투 화면2개 중 1번째 이미지참조 캐릭터를 적, 픽셀 아트 유적, 클래식 UI 상자가 있는 레트로 일본 16비트 커맨드 RPG 전투 장면으로 변환합니다.이 프롬프트는 참조 이미지와 함께 사용되었습니다이 프롬프트 사용좋아요30조회1,826북마크9다음에 쉽게 찾을 수 있도록 이 프롬프트를 저장하거나 공유하세요프롬프트 공유프롬프트복사Using the provided reference image as the character source, transform the character into a 16-bit command RPG battle screen in pixel-art style. Keep the original character’s outfit, long blond hair, general silhouette, and faceless/blurred face treatment, but redraw her as a playable battle sprite standing on the left side in a ready-to-fight pose. Goal: Create a retro Japanese fantasy RPG combat scene, like a Super Famicom / 16-bit era command battle screen. Scene additions: Add an ancient ruined stone arena background with broken arches, columns, moss, vines, scattered machinery, and atmospheric depth. Place exactly 2 enemy monsters on the right side: 1 tall plant/serpent-like mechanical monster with glowing blue orbs, and 1 smaller spider-like mechanical creature with cyan energy rings. UI layout: Add exactly 3 dark navy RPG interface boxes with thin white borders: 1 command menu in the upper left, 1 character status box near the lower center-left, and 1 dialogue box across the bottom. Text: The command menu must contain exactly 4 Japanese options in vertical order: 「たたかう」, 「まほう」, 「アイテム」, 「にげる」, with a triangular cursor pointing to the first option. The status box should show {argument name="character name" default="フミ姐ぇ"}, LV 35, HP 320/320, and MP 150/150. The bottom dialogue box should show {argument name="battle line" default="さっさと片付けるわよ"}. Style constraints: Use crisp 16-bit pixel art, limited color palette, visible pixel edges, side-view RPG composition, no modern UI, no photorealism, no extra characters, no extra menu items, no watermark.프롬프트 보기