프롬프트/비디오 프롬프트/프롬프트 세부 정보비디오 프롬프트애니메이션 옥상 스태프 전투 스토리보드AI 비디오 생성을 위한 상세한 스토리보드-비디오 프롬프트로, 9패널 접촉 시트를 저녁의 옥상에서 두 전사들의 단일 연속 영화 샷으로 변환합니다.이 프롬프트 사용좋아요6조회700북마크1다음에 쉽게 찾을 수 있도록 이 프롬프트를 저장하거나 공유하세요프롬프트 공유프롬프트복사Use the first reference image (9 panel storyboard contact sheet whose cells are labelled TAKE 01 to TAKE 09) as ordered key poses TAKE 01-TAKE 09 for ONE unbroken LOCKED shot: the camera never moves, the action passes through TAKE 01 to TAKE 09 inside a fixed frame, without cuts or holds; completely ignore its line-sketch style, panel frames, gutters and any text. LOOK & WORLD: Modern 2D cel-shaded anime with painted backgrounds and clean confident linework. On a city rooftop at dusk, two fighters in simple training clothes trade staff work inside a chalk circle. Warm low dusk light, long shadows on concrete, cool blue city haze behind. One fixed 24mm lens, deep focus, cinematic. The lens never changes. CONTINUITY (binding, not flavour): Locked frontal wide at waist height, unchanged from TAKE 01 to TAKE 09. Stage anchors hold their positions throughout: rooftop water tank screen-left, chalk circle center, city skyline screen-right, crate at right. The chalk circle is unbroken through TAKE 04; scuff marks start at TAKE 05 and persist. One staff drops at TAKE 06 and stays on the ground for the rest of the take. The screen-left fighter is upright through TAKE 07 and grounded from TAKE 08 on. Stage anchors hold their screen positions throughout, the camera height never changes, and every state pinned to a TAKE number is true from that TAKE onward and false before it. Never invent a shot that the sheet does not have. ACTION & CAMERA: the camera is bolted down. No cuts, no zoom, no pan, no tilt, no tracking, no shake, no reframing. Only the action moves, entering and leaving a fixed frame. (TAKE 01) locked, no movement, Facing off: both fighters stand at opposite edges of the chalk circle, staffs low. (TAKE 02) locked, no movement, First approach: the screen-left fighter steps in, staff rising to guard. (TAKE 03) locked, no movement, First clash: the staffs meet high in the center of the frame. (TAKE 04) locked, no movement, Bind: bodies close, staffs crossed, both leaning into each other. (TAKE 05) locked, no movement, Break: the screen-right fighter pivots away, first scuffs on the circle. (TAKE 06) locked, no movement, Disarm: the screen-right fighter staff spins out to frame-right and lands on the ground. (TAKE 07) locked, no movement, Empty hands: the screen-right fighter raises open palms, the other still guarding. (TAKE 08) locked, no movement, Takedown: the screen-left fighter is swept and lands flat inside the circle. (TAKE 09) locked, no movement, Hand up프롬프트 보기다른 프롬프트 더 보기모노크롬 만화 잉크 애니메이션@Kashberg_0고급 애니메이션 다크 판타지 케르베로스 전투@haruuraeadss판타지 애니메이션 숲 모험 시퀀스@LudovicCreator고옥탄 벽 달리기 애니메이션@aiehon_aya전선 위에서 미끄러지는 애니메이션 소녀@aiehon_aya초현실적인 물질 변화 애니메이션 달리기@aiehon_aya계절의 길 전환 애니메이션@aiehon_aya애니메이션 전투 리그 경기장@Framer_X다른 카테고리 살펴보기사용 사례더 보기시네마틱 장면단편 영화브이로그/라이프스타일브랜드/제품 광고게임 시네마틱/PV더 보기스타일더 보기시네마틱 리얼판타지/마법사이버펑크/SF아니메초현실/몽환더 보기주제더 보기인물/캐릭터스포츠/액션도시 풍경동물/반려동물군중/그룹더 보기