프롬프트/비디오 프롬프트/프롬프트 세부 정보비디오 프롬프트방패 반사 액션 시퀀스거대한 괴물이 항공기를 던지고, 갑옷을 입은 전사가 에너지 방패로 이를 반사하는 시네마틱 시퀀스를 위한 상세한 Scela 구조 프롬프트.이 프롬프트 사용좋아요0조회90북마크0다음에 쉽게 찾을 수 있도록 이 프롬프트를 저장하거나 공유하세요프롬프트 공유프롬프트복사“SHIELD DEFLECTION (ULTRA SMOOTH)” Reference Input: @image1 = armored warrior (same red-black exosuit design, heavy plating, glowing visor) @image2 = military transport aircraft (large cargo plane, realistic scale) ⏱️ FORMAT 15 seconds · ultra cinematic · seamless motion flow · heavy physics realism 🧠 SCELA STRUCTURE S — SUBJECT Colossal giant monster (massive scale, far larger than aircraft) inside military airbase Armored warrior (@image1) standing at distance Large military transport aircraft (@image2) used as projectile weapon C — CAMERA (SMOOTH FLOW RULES) Continuous motion tracking (no hard cuts) Directional follow-through (throw → flight → impact same vector) Inertia-based camera lag (slight delay for realism) Micro slow-motion only at impact Final stabilized cinematic frame E — EFFECTS Ground fracture under monster Aircraft structural strain while lifted Air shockwave during throw Semi-transparent light-blue energy shield (gradual build, ripple distortion) Deflection arc physics (realistic redirection) Dust, debris, runway destruction L — LIGHTING Harsh daylight military base Realistic metallic reflections Subtle blue emission from shield Impact flash highlights A — AUDIO Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only. Deep ground rumble Metal strain and bending Air tearing velocity sound Energy shield hum + ripple Heavy impact shockwave Debris crash and sliding 🎞️ TIMELINE (ULTRA-SMOOTH DIRECTOR VERSION) 0:00–0:02 — HOOK (CONTINUOUS POWER DISPLAY) Director Note (Smoothness): Start already in motion — no static frame. Camera slightly drifting before action. Action: Colossal monster already gripping a massive transport aircraft (@image2) with both hands. It slowly lifts it upward, weight clearly visible. Camera: Low-angle tracking upward (continuous motion, no cut) SFX: Deep زمین rumble Metal creaking under pressure 0:02–0:04 — FORCE BUILD-UP → THROW Director Note: Add micro hesitation before throw (0.2 sec) for realism. Action: Monster pulls aircraft back → then violently throws forward in same motion arc Camera: Follow-through motion (no cut, continuous arc tracking) SFX: Air displacement burst Heavy force release 0:04–0:06 — FLIGHT CONTINUITY (NO CUT FEEL) Director Note: Camera stays locked to aircraft trajectory → smooth transition. Action: Aircraft spinning, moving directly toward warrior Warrior already reacting — body turning into incoming direction Camera: Tracking shot continues → slight lag → then reframes hero SFX: High-speed air tear Wind turbulence 0:06–0:08 — SHIELD BUILD-UP (GRADUAL, NOT INSTANT) Director Note: Shield must grow, not pop. Action: Warrior raises hand → first: subtle distortion in air then: faint blue shimmer then: full shield forms Camera: Smooth push-in (no shake) SFX: S프롬프트 보기다른 프롬프트 더 보기브래드 피트와 톰 크루즈가 로봇과 싸우다@RuairiRobinsonSF 액션 영화 미학 비디오 프롬프트@AIByLeo할리우드 블록버스터 변환 장면 프롬프트 (파리에서 상하이까지)@john87445528절벽 도시를 가로지르는 스피더 추격 (단일 연속 샷)@umesh_ai로닌 vs. 기계 짐승 영화 같은 프롬프트@Dheepanratnam도시 시간 정지 시네마틱 시퀀스@Just_sharon7고속에서 전투복을 입은 여성 전사@0xbisc사이버펑크 옥상 추격 시네마틱 프롬프트@I_amShiti다른 카테고리 살펴보기사용 사례더 보기시네마틱 장면단편 영화브이로그/라이프스타일브랜드/제품 광고게임 시네마틱/PV더 보기스타일더 보기시네마틱 리얼판타지/마법사이버펑크/SF아니메초현실/몽환더 보기주제더 보기인물/캐릭터스포츠/액션도시 풍경동물/반려동물군중/그룹더 보기